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Chris Huff wrote:
>
> Ok, I understand what you are doing, but I still don't understand the
> problem you are having...why not just put the camera in the room,
Thanks, you give a a good idea. I thought I couldn't place the camera in
the room, because I couldn't see all reflectionpoints then, but I can
make a 360 degree image.
A new problem arises with that, when I was experimenting a bit with 360
degree cameras, it seems that only fisheye gives me 360.
Ultra_wide_angle gives only 180,
althought I set angle to 360.
> or
> make one or more walls transparent? Or are you having problems making
> the room itself? Is your problem with the primitives you are using, like
> CSG or a triangle mesh?
The biggest problem is now the CSG of the planes. I don't know how to
determine when to use invert and when not. Just checking whether D (in
<A,B,C>,D) is negative doesn't work, like it would do for a perfect box,
with 0,0,0 in it's center.
Perhaps I should use a completly different method to create the box,
but I don't know how, because just giving to points like in box{ can't
give me the possibillity to place walls rotated.
Any ideas?
Remco Poelstra
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