POV-Ray : Newsgroups : povray.advanced-users : should be normal weighted ? : Re: should be normal weighted ? Server Time
30 Jul 2024 04:15:40 EDT (-0400)
  Re: should be normal weighted ?  
From: Josh English
Date: 7 Dec 2000 13:01:32
Message: <3A2FD07C.7FA03F08@spiritone.com>
Better Nate than Lever... I have a small explination that hopefully will
help out here:

http://www.spiritone.com/~english/cyclopedia/smooth2.html

As always, send feedback and WTF's via email.

Josh

Josh English wrote:

> Using Warps read me file for his mesh smoother, I find that normalizing
> the normal vectors of each triangle, then averaging them, works the
> best. Of course, if you are using the vcross command to find your
> normals, remember that the length of the resultant vector has a length
> of the dot product, which will be at it's maximum when the vectors are
> orthogonal (ie, 90 degrees apart).
>
> Since this doens't make a lot of sence, I'll try to have a few pictures
> for you soon.
>
> Josh
>
> Wlodzimierz ABX Skiba wrote:
>
> > I have point O and points P1, P2, ... PN
> > connected as traingles P1OP2, P2OP3, ..., PN-1OPN, PNOP1
> > I want calculate best normal at point O for all this triangles.
> > Should it be simple normalized summary of all normals
> > or waighted one depend of areas of each triangle ?
> > Maybe other way ?
> >
> > ABX
>
> --
> Josh English -- Lexiphanic Lethomaniac
> eng### [at] spiritonecom
> The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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