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Warp, that is very close to what I want, but I need (well, _need_ is
subjective :-) the contours to be 3-dimensional, like tubes or sphere
sweeps. In my final image, the actual height-field will not be visible.
-paul
p.s. I like the image :-)
Warp wrote:
>
> Is this what you call a contour map?
>
> http://www.cs.tut.fi/~warp/contour.jpg
>
> I made the image with this code:
>
> #version Unofficial MegaPov 0.6;
>
> camera { location <-2,15,-10> look_at 0 angle 35 }
> light_source { <50,200,-100>, 1 }
>
> isosurface
> { function { y-noise3d(x,y,z) }
> contained_by { box { <-5,0,-5><5,1,5> } }
> scale <1,4,1>
> pigment
> { gradient y color_map
> { [0 rgb 0][.1 rgb 0]
> [.1 rgb <1,.7,.2>][1 rgb <1,.7,.2>]
> }
> scale <1,.25,1>
> }
> finish { specular .25 }
> }
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
--
--------------------------------------------------}
Paul Daniel Jones
The Pennslyvania State University
pdj### [at] psuedu
http://research.chem.psu.edu/glassgrp/paul
C The way is near, but men
// \ seek it afar. It is in the
N N easy things, but men seek it
| || in the difficult things.
C C -Menicius
\\ /
C
--------------------------------------------------}
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