Rob Verweij wrote:
>
> Hi again,
>
> How can I accomplish the following?
>
> I have a 240 frames animation. In it I have several lights. I'm using
> one of those lights to simulate the bright flash of an explosion which
> starts at frame 100 and dies out a couple of frames later. I've studied
> the clock features (including the My_Clock one) but still haven't found
> a solution. Can anyone help me out?
Make your own frame counter in a separate file.
#fopen counter, frame
Index frame and have that run the explosion. That way you can call it
anytime.
--
France sent Inspector Clouseau to assist Lt. Frank Drebbin
in the investigation of Waco.
-- The Iron Webmaster, 305
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