POV-Ray : Newsgroups : povray.advanced-users : World coordinates vs. local coordinates. : Re: World coordinates vs. local coordinates. Server Time
29 Jul 2024 22:30:44 EDT (-0400)
  Re: World coordinates vs. local coordinates.  
From: Christoph Hormann
Date: 21 Nov 2000 13:46:35
Message: <3A1AC30C.40ADD9D9@schunter.etc.tu-bs.de>
Chris Huff wrote:
> 
> If you are using MegaPOV, the transform syntax has been modified so you
> can use the "inverse" keyword to get the inverse of a transform, which
> could be very useful for this. However, this is rarely necessary, since
> you can usually do it by putting the transforms before the texture.
> 

Sure, i just thought it might be a complicated csg with parts textured
individually, then the inverse transform could be easier in some cases.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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