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Chris Huff wrote:
>
> If you are using MegaPOV, the transform syntax has been modified so you
> can use the "inverse" keyword to get the inverse of a transform, which
> could be very useful for this. However, this is rarely necessary, since
> you can usually do it by putting the transforms before the texture.
>
Sure, i just thought it might be a complicated csg with parts textured
individually, then the inverse transform could be easier in some cases.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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