POV-Ray : Newsgroups : povray.advanced-users : World coordinates vs. local coordinates. : Re: World coordinates vs. local coordinates. Server Time
29 Jul 2024 22:31:50 EDT (-0400)
  Re: World coordinates vs. local coordinates.  
From: Rob Verweij
Date: 21 Nov 2000 10:01:42
Message: <3A1A8E31.1B41AC09@worldonline.nl>
Never mind found it! I placed the scale modifier before the texture
declaration and it works fine!

Rob.

Rob Verweij schreef:

> Hi,
>
> Proffesionally I work with LightWave 3D but when I find some spare time
> I love to tinker with good ol' POV-Ray. At this moment I'm recreating
> one of the FX I did in LightWave in POV-Ray 3.1g (I also have MegaPOV's
> latest version if needed). The scene is all ready and done but now comes
> the hard part: the animation.
> For the animation to work I need the texture to stay "static" while the
> object expands so you get an effect of a moving texture on an object. In
> LightWave I'm used to turn on World Coordinates so the texture stays put
> and the object can scale up and down without affecting the texture's
> scaling. I can't find anything in the POV-Ray docs about World
> Coordinates or Local Coordinates. Can anyone point me into the right
> direction? It's a very cool effect and if finished I will post it in the
> binaries section.
>
> Thanx,
>
> Rob Verweij.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.