There is no World Coordinates / Local Coordinates difference in povray
(apart from UV mapping but that's something different)
If you don't want a texture to move with an object it's the easiest way to
apply the texture *after* transforming the object. Example:
object {
XXX
translate YYY
texture { ... }
}
If that's not possible you will have to transform the texture opposite to
the object's transformation. A declared transform {} might be useful.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|