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> I see exactly why it works :)
> When you scale an object smaller it not only gets smaller but gets closer to
> the origin, which has been moved to the camera location. It gets smaller at the
> same rate it gets bigger from the viewpoint of the origin (camera), if I'm
> picturing this right.
Actually, as I figured it is the size doesn't matter (unless POVray doesn't like
to deal with nanoscopic numbers) all that matters is that whatever the size the
camera (which is actually a perfectly precise point) will always be _inside_ the
sphere or the object that is not a point... A real point (i think) should be
like a sphere { Loc, 0 } so to contain that point, all you need is a sphere {
Loc, >0 } (note that radius is >0 not >=0)...
If I understood this right, this should be right, but I'm not absolutely sure...
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| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhznet | POV-Ray, OpenGL, C++ and more... |
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