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> Specifically, bound the object with very small boxes/spheres near (or around)
> the camera, and any light_sources that you want this object to interact with.
Interesting, so, will doing these bounding boxes hack make my object appear in
front of the camera but not in the mirror beside it?
Thanks,
Simon
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| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhznet | POV-Ray, OpenGL, C++ and more... |
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