|
|
Simon Lemieux wrote:
>
> Hi,
> I was wondering if it was possible to tell an object to cast
> no reflection? Probably much like a "vampire effect" ;) or like the
> media_interaction or cast_shadow in lights... etc...
I think the way to do it is to give it a bounding object that surrounds
the camera viewpoint. This way the reflected rays miss the bounding
object and cause it to not appear.
object {
Vampire
bounded_by { sphere { CameraLocation,.01 } }
}
Rays from the camera will always intersect the sphere, hence the
object will directly appear; but the reflected rays will almost
certainly miss that sphere, causing the object to not appear in the
reflection.
Regards,
John
--
ICQ: 46085459
Post a reply to this message
|
|