David Fontaine wrote:
> > I think what you want is the "no_reflection" keyword in
> > MegaPOV...standard POV doesn't have special support for this feature,
> > you have to trick it by using fancy bounding.
>
> Interesting, I never thought of that. You mean like bound it with a polygon
> that from the camera's viewpoint contains the object?
That's right, I forgot lights...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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