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Chris Huff wrote:
>
> In article <cmbb0tk5fvv2rqgr9lkto2jgjs6on5r3t7@4ax.com>, Defective
> <def### [at] home com> wrote:
>
> > Anybody ever render a scene with expanded steel in it?
> >
> > I've been combining 2 of my favorite pasttimes. I'm trying to
> > render images of the parts I'm building for my truck and I've got
> > all the parts worked out except the expanded steel in my head
> > rack...
> >
> > It's gotta be doable, I'm just lost...
>
> About your question: are you talking about the sheet metal material
> that is cut and then stretched open? I think your best bet would be
> either a blob object or an isosurface. You might be able to get a
> reasonable approximation of this shape by using cylinderical blob
> components. As for the isosurface, it shouldn't be too difficult to
> make a function that looks something like this shape, but it will
> require MegaPOV, an unofficial "patched" version with many new
> features.
>
> You also might be able to get something with an automatically
> generated mesh, though I wouldn't want to try coding that...
Actually, one mesh, copied a few times, would be far less memory-
intensive.
> If detail isn't very important, you could probably do it with a
> partially transparent texture...
A height field suggests itself as well.
Regards,
John
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