POV-Ray : Newsgroups : povray.advanced-users : Re: Expanded Steel : Re: Expanded Steel Server Time
29 Jul 2024 10:32:08 EDT (-0400)
  Re: Expanded Steel  
From: John VanSickle
Date: 7 Nov 2000 12:28:06
Message: <3A083BA2.34076EBE@erols.com>
Chris Huff wrote:
> 
> In article <cmbb0tk5fvv2rqgr9lkto2jgjs6on5r3t7@4ax.com>, Defective
> <def### [at] homecom> wrote:
> 
> > Anybody ever render a scene with expanded steel in it?
> >
> > I've been combining 2 of my favorite pasttimes.  I'm trying to
> > render images of the parts I'm building for my truck and I've got
> > all the parts worked out except the expanded steel in my head
> > rack...
> >
> > It's gotta be doable, I'm just lost...
> 
> About your question: are you talking about the sheet metal material
> that is cut and then stretched open? I think your best bet would be
> either a blob object or an isosurface. You might be able to get a
> reasonable approximation of this shape by using cylinderical blob
> components. As for the isosurface, it shouldn't be too difficult to
> make a function that looks something like this shape, but it will
> require MegaPOV, an unofficial "patched" version with many new
> features.
> 
> You also might be able to get something with an automatically
> generated mesh, though I wouldn't want to try coding that...

Actually, one mesh, copied a few times, would be far less memory-
intensive.

> If detail isn't very important, you could probably do it with a
> partially transparent texture...

A height field suggests itself as well.

Regards,
John


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