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I am looking for a good computer graphics-oriented reference book that
provides descriptions, equations and examples for the curves, surfaces and
objects that are used by pov/megapov (Bezier, splines, patches, meshes,
isosurfaces, superellipsoids, etc). Is there a definitive "bible" that
everyone agrees is the best?
Also, if anyone can steer me toward web sites with good tutorials or links
to tutorials I would greatly appreciate it.
Thanks,
Cris Williams
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