POV-Ray : Newsgroups : povray.advanced-users : Isosurface function: rippled box : Re: Isosurface function: rippled box Server Time
29 Jul 2024 22:33:04 EDT (-0400)
  Re: Isosurface function: rippled box  
From: ian
Date: 13 Oct 2000 08:37:38
Message: <39e70212@news.povray.org>
The problem is that the pool of water is not evenly shaped, and needs to
refract light properly. It is a set of loop-stacked cylinders inside a
slightly larger vessel of the same shape. It is currently solid with a media
interior.

Would zeroing the effect of the current media container object in regards to
reflection and refraction, then placing said plane in the proper position
produce the described effect?

I do not see that happening as easily as a CSG from my current
configuration, but I am known for missing blatantly obvious things from time
to time..

thanks,
ian

Chris Huff wrote in message ...
>I think a better idea would be to make the water itself an
>isosurface...just use a plane function and displace it with a pigment
>function, maybe a wrinkles pigment.


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