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Hello,
I am looking for an isosurface function to make a box with ripples like one
would find on a large pool of water. The ripples need to be not of the type
one would find after throwing a rock in, but like those found on a still
wind blown lake.
I wish for this to be subtracted from my pool of water, as I dislike normals
when true displacement is available.
I attempt this pedantic level of reality as all others have been covered
within current ability; Media falloff in the water with conservation of
energy, photons and radiosity, etc..
ian
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