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I wrote a simple scene for waterdrops..
placing every single drop makes it quite memoryextensive
I think you should be able to tweek the txture of the drops to
your needs,
I'm not such a master in texturing like you are ...
I'm not sure it's what you wanted but an idea I had when reading
your Post ...
look in p.t.scene-files and p.b.images ...
--
,', Jan Walzer \V/ http://wa.lzer.net ,',
',',' student of >|< mailto:jan### [at] lzernet ',','
' ComputerScience /A\ +49-177-7403863 '
Gilles Tran <tra### [at] inapginrafr> schrieb in im Newsbeitrag:
39B7C8C8.3D5EB9D4@inapg.inra.fr...
> I've been wondering about how to make these, either as a
pigment
> pattern, or at least as a function enabling to position and
scale
> objects. Basically, it looks like crackle, but with zones of
increasing
> or decreasing cell sizes. I've made experiments using a blob
density
> function that attracts/repels the elements (spheres) according
to their
> proximity to centres. The size (radius) of each object is
afterwards
> calculated as the minimum distance from its 8 neighbours (it's
in 2D).
> It works, but it's very difficult to control to obtain a
desired effect
> (like a pinching or bulging at a particular place). Anyone
would have
> pointers to algorithms, or ideas ???
>
> G.
>
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