|
![](/i/fill.gif) |
Hi everyone,
I'm fairly new at povray, but they tell me this is an advanced question:
Can I specify UV texture coordinates on a triangle?
I come from an OpenGL background, where a triangle's corners are specified
x,y,z, u,v... where u and v are the coordinates inside the texture to map to
each corner.
Is there an equivalent way to do this in povray? Speed is not an issue... I
just need the functionality.
So again: When I put a triangle down, is there any way to say what texture
coordinate goes at each corner? I'd even be content to make a 'mesh' of one
triangle, if it would work.
Thanks!
Post a reply to this message
|
![](/i/fill.gif) |