I don't consider me to be an advanced-user, but couldn't you just #declare
your basic shape and make a union of it together with the textobject for the
number/letter (or what ever you need to make it unique)? The hole union can
then be transformed and both - basic shape plus letter/number - would be
affected.
Marc-Hendrik
David Vincent-Jones schrieb in Nachricht <39affc1c$1@news.povray.org>...
>I am building a scene where there are a large number of 'nearly identical'
>items.
>
>The only difference is that each item has a different number or letter
>painted on its side.
>(i.e.. like a set of one color pool balls)
>
>Because the number of objects is quite large, I would like to use a
standard
>object approach and just do a location transform plus adding the number in
>the final .pov file.
>
>Has anybody done anything like this ?
>
>David
>
>
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