I am building a scene where there are a large number of 'nearly identical'
items.
The only difference is that each item has a different number or letter
painted on its side.
(i.e.. like a set of one color pool balls)
Because the number of objects is quite large, I would like to use a standard
object approach and just do a location transform plus adding the number in
the final .pov file.
Has anybody done anything like this ?
David
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