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janger wrote:
>
> Does anyone know of a way to model the sky using media, scattering etc to
> create a blue sky? I'm not sure if it's possible. Basically I don't want to
> use a sky sphere to mimic the sky, but try and create a 'true' atmosphere
> which looks blue because of light scattering, and so I can make a 'sun'
> which is way out in the distance, in scale with reality, and shines through
> the atmosphere as happens in nature.
Wavelength-dependant scattering is not possible in POV (at least not yet). But
you should be able to simulate it well enough with regular scattering (or even
just emitting & absorbing) media, coloured appropriately.
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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