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ingo wrote:
>
> Maybe, turn your object into an "object pattern" (or proximity patter),
> turn that into a function. Turn your normal modifier into a function. Do
> some math (that I don't know) to make the whole thing usable by the
> Isosurface.
> Then make a general macro for it, using "min- and max_extent" on the
> original object to create the contained-by box.
> #macro (IsoObj, Normal) ...
>
> Ingo
>
Using object pattern in an isosurface function is not such a good idea, because
it has a abrupt change at the object's surface the isosurface code does not like
at all. You could use 'proximity', but it would be *really* slow.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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