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ian wrote:
>
> Hello,
>
> I am looking for an isosurface function to make a box with ripples like one
> would find on a large pool of water. The ripples need to be not of the type
> one would find after throwing a rock in, but like those found on a still
> wind blown lake.
>
> I wish for this to be subtracted from my pool of water, as I dislike normals
> when true displacement is available.
>
> I attempt this pedantic level of reality as all others have been covered
> within current ability; Media falloff in the water with conservation of
> energy, photons and radiosity, etc..
>
> ian
You could try any pigment function with a pattern like you would use for a
normal statement. Furthermore you could try a Ridged Multifractal function
which can give very realistic water.
Check out the entries in the last IRTC, there are a lot using isosurfaces for
realistic water.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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