Hi Folks,
The atmosphere model looks very good. It could possibly be incorporated
as a patch to the current scattering media code. I haven't looked at
this code closely enough to be sure. Any comments from those who have?
There is another (of the many) interesting paper on this site which
describes how to do fairly robust conversion from RGB triples to spectra
for reflectances. This could be used to expand and standardise the
chromatic dispersion patch to use 'proper' spectral responses.
Bye for now,
Mike Andrews.
Kari Kivisalo wrote:
>
> "J.D. Herron" wrote:
> >
> > Also, does anyone have any examples of how to create a photo-realistic
> > atmosphere like the
> > ones from terragen in POV?
>
> Here you will find description of the algorithm and c code
> for reasonably realistic atmospheric effects.
>
> http://www.cs.utah.edu/vissim/papers/sunsky/
>
> ______________________________________________________________________
> Kari Kivisalo http://www.kivisalo.net
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