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John VanSickle wrote:
> David Fontaine wrote:
> >
> > John's macro should do what you want. The only problem I think would be the axial
> > rotation changing, but if your gun stays pointing on the x-z plane with y up it
> > shouldn't matter I think. I've written one aimilar to keep axial rotation the same
> > (perpendicular vector intersecting y axis still intersects y axis). It's a lot
> > messier than John's though.
>
> The Reorient vector tilts as if the joint were a ball-and-socket joint. If you
> want to tilt in the way the POV camera tilts when the look_at parameter is
> specified, here is some tighter, neater, and more flexible code.
Ah, now I get it. The 'up' parameter is a good idea too.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
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