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Geoff Wedig wrote:
> Hmm, from a physical standpoint, it seems the droplets form based upon the
> surface tension and the amount of water available. I don't know how true
> this is to real life, but I'd try something like scattering points on the
> surface. Those are the drop points. Then, for any other point on the
> surface, add it's strength (assume all points have uniform strength) to the
> point closest to it. Once you've simulated long enough (where long enough
> is probably on the range of 10 - 1000 * number of drops), each drop can be
> formed based on its weight. Other statistics (direction?) could be kept to
> shape the drop rather than having them all spherical. You should get
> something approximating the right pattern, I'd think.
>
> But that's all idle speculation. I dunno if it'd work.
Not that idle. I like the idea. I'll give it a try if I find the time (the potential
parsing time is scary).
Thanks
G.
>
>
> Geoff
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