POV-Ray : Newsgroups : povray.advanced-users : Lizard skins or condensation droplets patterns : Re: Lizard skins or condensation droplets patterns Server Time
2 Jun 2024 21:14:50 EDT (-0400)
  Re: Lizard skins or condensation droplets patterns  
From: Gilles Tran
Date: 12 Sep 2000 12:15:50
Message: <39BE5632.DA08E5D@inapg.inra.fr>
Geoff Wedig wrote:

> Hmm, from a physical standpoint, it seems the droplets form based upon the
> surface tension and the amount of water available.  I don't know how true
> this is to real life, but I'd try something like scattering points on the
> surface.  Those are the drop points.  Then, for any other point on the
> surface, add it's strength (assume all points have uniform strength) to the
> point closest to it.  Once you've simulated long enough (where long enough
> is probably on the range of 10 - 1000 * number of drops), each drop can be
> formed based on its weight.  Other statistics (direction?) could be kept to
> shape the drop rather than having them all spherical.  You should get
> something approximating the right pattern, I'd think.
>
> But that's all idle speculation.  I dunno if it'd work.

Not that idle. I like the idea. I'll give it a try if I find the time (the potential
parsing time is scary).
Thanks

G.

>
>
> Geoff


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.