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Mick Hazelgrove wrote:
> Hi Gilles the only things I can think of that might help are blackhole warps
> and perhaps as a last resort image maps!
To be more precise, I'd like to find a way to position droplets of water on a
surface. From real-life observation, condensation droplets are not positionned
at random, but follow a pattern that looks like reptilian scales. So I thought
that the solution could be in a "reptilian scale" pattern algorithm, something
like a voronoi diagram but with some weight added to some of the points. My
investigations so far are good enough for my current projet, but I'd like a
better and more general solution.
For a texture, though, black holes are something worth investigating.
G.
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