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Josh English wrote:
> Bozo and Crackle? how about something like this, which I adapted from
> Rune's incredible pigment:
Interesting... Not exactly what I'm looking for but this could be useful.
Here is another version (try the different patterns) :
#version 3.1
#include "colors.inc"
global_settings{ assumed_gamma 1.0}
camera{ location <0.0, 0.5, -4.0> direction 1.5*z right 4/3*x
look_at <0.0, 0.0, 0.0>}
light_source{ 0*x color red 1.0 green 1.0 blue 1.0 translate <-30,
30, -30>}
#declare MyPigment =
pigment {
granite scale 5
// bozo scale 1
// wrinkles scale 1.2
// agate scale 2
// crackle scale 1.2
// dents scale 1.5
// wood triangle_wave rotate <60,40,0> scale 2
pigment_map {
#declare X = 0;
#declare Y = 255;
#declare rd=seed(0);
#while (X<Y)
#declare V = X/Y;
[V,
crackle scale (0.3*V+0.2)*0.4 // rotate 30*z
color_map {
[0, color rgb Black]
[1, color rgb <rand(rd),1,rand(rd)+0.5>*1.5]
}
]
#declare X = X+1;
#end
}
scale 0.4
}
sphere { 0.0, 1 texture {pigment{MyPigment} finish{specular 0.5 roughness
0.001}} }
plane{z,0 texture {pigment{MyPigment} finish{specular 0.5 roughness 0.001}}
}
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