> : The light buffers are similar, one per light, and are used for tracing
> : shadow rays.
>
> What about area lights?
From the POV docs:
"The light buffer is created by enclosing each light source in an
imaginary box and projecting the bounding box hierarchy onto each of its
six sides. Since this relies on a fixed light source, light buffers will
not be used for area lights."
*** Nicolas Calimet
*** http://pov4grasp.free.fr
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