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Nicolas Calimet wrote:
> From the POV docs:
> "The light buffer is created by enclosing each light source in an
> imaginary box and projecting the bounding box hierarchy onto each of its
> six sides. Since this relies on a fixed light source, light buffers will
> not be used for area lights."
Hey Warp, RTFM !
TeeHee
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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