|
![](/i/fill.gif) |
Also, I was wondering about your cloth system. *gasp* it's perfect! When I
did my tests a while back, with a little C program which would spit out a
triangle mesh, the numbers always ran off to infinity, and I got NaN mumble
grumble. I translated to POV script, it didn't have that tendancy, but it
took forever to parse.
I think my implementation was too naive. Are you using
deformation-constraints?
Post a reply to this message
|
![](/i/fill.gif) |