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don't folks have problems when samples isn't high enough or am i
thinking of something else?
Simon Lemieux wrote:
>
> > I assume you want the halo effect seen around light sources in fog...
> > You need to use one of the scattering functions other than isotropic.
> > Mie hazy and Mie murky(types 2 and 3) should work well. Rayleigh(4)
> > might work under some circumstances, Heyney-Greenstein(5) could give you
> > more control over the size of the "halo".
>
> Here, I've tried the code below, but it doesn't give me anything, my object is
> plain transparent and we can see some darkened outline, but that looks more like
> a bug since the object is pigment {rgbf 1}...
>
> texture {
> pigment { color rgbf 1 }
> }
> interior {
> media {
> absorption 1
> emission 1
> scattering { 2, rgb 1 extinction 1 }
> }
> }
>
> Is there any global_settings I need to turn on to see a cloud? Is there
> something I'm missing?
>
> Thanks,
> Simon
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