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> Actually, scattering media does simulate the dimming of light passing
> through media...make a sphere with a white pigment with a filter of
> 1(not transmit, filter), fill it with scattering media, and it will
> leave a shadow which is darker in the denser/thicker areas. The same
> goes for absorption media, though absorption doesn't calculate light
> reflecting from the media, so you won't see light rays through it like
> you can with scattering.
Yes I know, I have understood that (I think) if the filter is replaced by a
transmit you get no shadow... etc...
but it just doesn't work out for my object...
Can I set a media to a blob object?
Thanks,
Simon
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