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> Light ?
Nope, there are two...
Here is my scene:
camera {
ultra_wide_angle
angle 45
location <0, 6,0>
look_at <0,0,0>
}
light_source { <100,100,100> color rgb 1 media_interaction on media_attenuation
on}
light_source { <-100,-100,-100> color rgb 1 media_interaction on
media_attenuation on }
are the media_ stuff in the light_source def very necessary?
Thanks,
Simon
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