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thanks for the tip.
Warp wrote:
>
> ryan constantine <rco### [at] yahoo com> wrote:
> : to get hexagons to wrap around a sphere, i think you need megapov's uv
> : mapping.
>
> Isosurfaces don't have support for uv-mapping.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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