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i'm pretty sure chris colfax's spline animator macro does all this. the
camera (or any object) follows a defined spline, turning, and banking.
in fact he has controls so you can adjust the amount of banking. and i
think it is just a pov file so you should be able to read whatever
information you need from it.
Mark Wagner wrote:
>
> I'm working on a system for making fly-throughs of landscapes. I've run
> into a problem: The camera follows the specified path just fine, and turns
> properly. However, when making those turns, it doesn't bank properly. If I
> understand the math I'm using properly, the cause of this problem is that a
> cubic spline is smooth in the path and first derivative (which gives me the
> position and turning), but not in the second derivative (which is used for
> the bank). So, I need the math for creating quintic (fifth order) splines.
> Does anyone know anything about this, or where I can find the information I
> need?
>
> Mark
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