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My (perhaps self-limiting) philosophy is: why use a paint program when you
can use a vector one, why use a vector program when you can do 3d, why use
a heightfield when you can use an isosurface. The work need not be
re-created from scratch if another point of view or higher resolution is
required.
Chris Huff wrote:
> In article <397DA95A.B58E927B@my-dejanews.com>,
> gre### [at] my-dejanews com wrote:
>
> > Ugh, that would require me understanding what the heck a 3df is.
>
> Yes...I suppose it would.
> A 3df is a 3D Density File, sort of a 3D bitmap.(which I guess would
> make POV a 3D vector format) Instead of storing polygons or other
> shapes, it stores voxels, the 3D equivalent of a pixel.
> POV has the ability to read these files as a pattern, so you can use
> them as input for an isosurface. It also has interpolation features
> which make lower-resolution 3df files useable.
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