POV-Ray : Newsgroups : povray.advanced-users : HF Erosion : HF Erosion Server Time
30 Jul 2024 00:18:07 EDT (-0400)
  HF Erosion  
From: Yann Ramin
Date: 20 Jul 2000 17:57:57
Message: <397775FA.77226B37@atrustrivalie.eu.org>
I'm trying to freshen up my heightfields to make them a bit more like
terrain.  I've seen examples where various packages used erosion to make
more realistic terrain.  I (obiously) know what erosion is, how it
works, but HOW THE HECK do you model it mathematicly????  I'm a bit lost
there [smile].

If anyone could provide some pseduo code with what it requires, it would
be greatly appcreciated.  I'm am not looking for a POV example, as this
won't be written into POV, but into an external C program.  I have also
tried looking at HF-Lab and can't figure out what makes its erosion
engine tick.

Yann
-- 

--------------------------------------------------------------------
Yann Ramin			atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions	www.redshift.com/~yramin
Monterey High IT		www.montereyhigh.com
ICQ 				46805627
AIM				oddatrus
Marina, CA

IRM Developer                   Network Toaster Developer
SNTS Developer                  KLevel Developer

(yes, this .signature is way too big)

"All cats die.  Socrates is dead.  Therefore Socrates is a cat."
	- The Logician

		THE STORY OF CREATION

In the beginning there was data.  The data was without form and null,
and darkness was upon the face of the console; and the Spirit of IBM
was moving over the face of the market.  And DEC said, "Let there be
registers"; and there were registers.  And DEC saw that they carried;
and DEC seperated the data from the instructions.  DEC called the data
Stack, and the instructions they called Code.  And there was evening
and there was a maorning, one interrupt...
		-- Rico Tudor

William Safire's Rules for Writers:

Remembe


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.