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> The #version sets the version number when its encounter, so it only
> effects whatever comes _after_ it (unless somewhere along the line
> it's not changed again, of course).
I'll have to give that a try. Something like this:
#version unofficial megapov 0.5;
....some code
#version official 3.1;
...object with bumped normal
#version unoffical megapov 0.5;
...rest of code
The megapov docs, in section 13.1.1, say "First, you can disable all of
these changes and revert to the way the original version handles normals by
using '#version official 3.1;' at the END of your POV file." (caps are
mine)
> Also, try the no_bumps_scale modifier if #version doesn't solve your
> problem.
I tried that. Same result.
It doesn't matter at this point... I got it working after tweaking some
settings in the finish statement, plus changing the bump size. Thanks for
the feedback.
-Doug Eichenberg
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