POV-Ray : Newsgroups : povray.advanced-users : Surface normals in MegaPOV : Re: Surface normals in MegaPOV Server Time
30 Jul 2024 02:26:11 EDT (-0400)
  Re: Surface normals in MegaPOV  
From: Doug Eichenberg
Date: 10 Jun 2000 17:24:40
Message: <3942b218$1@news.povray.org>
> The #version sets the version number when its encounter, so it only
> effects whatever comes _after_ it (unless somewhere along the line
> it's not changed again, of course).

I'll have to give that a try.  Something like this:

#version unofficial megapov 0.5;
....some code
#version official 3.1;
...object with bumped normal
#version unoffical megapov 0.5;
...rest of code

The megapov docs, in section 13.1.1, say "First, you can disable all of
these changes and revert to the way the original version handles normals by
using '#version official 3.1;' at the END of your POV file."  (caps are
mine)

> Also, try the no_bumps_scale modifier if #version doesn't solve your
> problem.

I tried that.  Same result.
It doesn't matter at this point... I got it working after tweaking some
settings in the finish statement, plus changing the bump size.  Thanks for
the feedback.

-Doug Eichenberg


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