POV-Ray : Newsgroups : povray.advanced-users : Surface normals in MegaPOV : Re: Surface normals in MegaPOV Server Time
30 Jul 2024 02:22:59 EDT (-0400)
  Re: Surface normals in MegaPOV  
From: Warp
Date: 10 Jun 2000 15:55:57
Message: <39429d4c@news.povray.org>
In the current official povray some normal patterns are transformed correctly
with the object itself while others are not.
  Megapov should fix this problem so that every normal pattern is transformed
correctly with the object.
  The problem here is that if someone used a wrong-working normal pattern
transformation in the official povray (which transforms it wrongly, but
the user has tweaked it so that it looks good), then when he tries to do
the same in megapov, which transforms it correctly, he will get a completely
different result (since he had tweaked it to work with the incorrect
behaviour).
  The best thing you can do is not to try to fight against the windmills and
adhere to the old wrong behaviour, but fix all the non-working normal
statements to work correctly. It will save you a lot of work in the future.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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