POV-Ray : Newsgroups : povray.advanced-users : vlength( ) : Re: vlength( ) Server Time
30 Jul 2024 02:17:33 EDT (-0400)
  Re: vlength( )  
From: Simen Kvaal
Date: 9 Jun 2000 03:45:43
Message: <3940a0a7$1@news.povray.org>
SamuelT skrev i meldingen <39407BC0.6E1D4081@aol.com>...
>So, is there a way to get a perfect average from a vector number? I'm
>experimenting with eval_pigment and it has become necessary to convert
vectors
>to floats.
>


Well, mathematically speaking, there is no such thing as "an average from a
vector number," But if you want the average of the components, just add and
divide, like this:

#macro average1(foo)
((foo.x+foo.y+foo.z)/3)
#end

If you want the average from, say n vectors, do this:

#macro average2(array_of_vectors, num) // assume first entry is at index 0.
#local sum=<0, 0, 0>;
#local c=0;
#while (c<num)
#local sum = sum + array_of_vectors[i];
#local c=c+1;
#end
(sum/num)
#end

I think it should work at first try ... This macro creates a vector whose
components are the average of the respective components of the vectors in
question.

As, the others here pointed out, vlength() returns the length of a vector.
Another way to think of a vector is a point in space with xyz-coordinates as
the components in the vector. vlength() then returns the distance from <0,
0, 0> to <x, y, z>, in other words the lengt of the straight line joining
those two points. Thus, vlength could be regarded as some kind of "average"
of the components; if one are willing to use the word a bit freely...

Regards,
Simen.


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