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One and only one thing came to mind. To keep the leopard pattern confined to
a single area you could just scale it larger than the place it's applied on
while using a small part of the color map as opaque. And if using any normal
at the same time then a normal map to go with. Some turbulence in each of
course.
Sorry, but that's all I could think of.
Bob
"ryan constantine" <rco### [at] yahoo com> wrote in message
news:393B3EA2.77E18DFB@yahoo.com...
| using most of the spot or leopard type textures gives a
| blotchy effect, even when two of the directions are scaled. plus, when
| scaled in this way, there are too many blasts coming from the same
| direction. so i'm wondering how to make just a couple blasts come from
| a direction so i can then layer multiple directions on top of each other
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