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Have you noticed that there are all those responces for this one question,
yet they don't pretain to making an under water scene.
Robert, if you want a simple, yet realistic scene try the following:
camera{
location <0,-1,1>
look_at <0,-1,0>
}
light_source{
<1000,1000,1000> // Supposed to be the sun
color <1,1,1>
}
fog{
distance 125
color blue 0.5
turbulence 0.5
}
plane{
y,0 // The water
pigment{
color rgbf <1,1,1,1>
}
interior{
ior 1.33 // The index-of-refraction of water
caustics 1 // To give the bright-spots on the ocean floor
}
hollow
}
plane{
y,-5
pigment{
color <1,1,1>
}
hollow
}
A somewhat basic underwater scene. If you are using POV-Ray for windows,
click the word that you don't understand and hit CTRL+F1(after you have
copied the above scene into POV-Ray).
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