Jan Walzer wrote:
>
> Wasn't there a way in POV 3.0 to specify some more IOR-values for a surface
> by using layered textures, because of IOR was in the finish-statement ...
There was, but the result was not physically correct. The IOR only changed at
the surface, it stayed constant as the ray passed through the object's volume.
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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