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Wasn't there a way in POV 3.0 to specify some more IOR-values for a surface
by using layered textures, because of IOR was in the finish-statement ...
In think I had read in the helpdocs that people were using it for "obscure
things" ...
Ok ... I don't think this will solve the problem in a correct way, but I
think it would have been an alternative ...
--
,', Jan Walzer \V/ http://wa.lzer.net ,',
',',' student of >|< mailto:jan### [at] lzer net ',','
' ComputerScience /A\ +49-177-7403863 '
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