> I'm with Giles on wanting to know what type of object "head" is.
Personally
> I tend to include the texture declaration for UV-mapped objects with the
> mesh2 declaration of the mesh. E.G.
It was an .obj file converted to .3ds then to pov, in which it was a
union of smooth triangles. I later converted the .obj again to get it into
mesh. So far this hasn't help but thanks for the advice, I try an work with
it some more at a later date when I have more time to fool with it. Thanks.
> Hope this helps (which version of POV are you using BTW?)
I'm using MegaPov.
Thanks again,
Kane
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