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Peter Popov wrote:
>
> On Mon, 22 May 2000 17:46:55 +0200, "Rune" <run### [at] inamecom>
> wrote:
>
> >You can do that with rotate, scale and translate too. Actually I would guess
> >that any transformation can be done using those. Not that I need it... :-)
>
> If you mean you can skew an object by rotation, translation and
> scaling, I think you've been mislead. Mr. VanSickle is The One when it
> comes to manipulating the matrix keyword and I trust whatever he says
> on the subject, but this time I doubt he'd disagree. Then again, if I
> am wrong, I will learn something new :)
My matrix page does not explicitly spell this out, but shearing can
be done with the proper combination of rotate, non-uniform scale, and
another rotation. It is far easier to use a matrix. I would have
whipped up some macros for shearing, but the many different ways that
shearing can be specified makes it troublesome to decide how the syntax
should work.
Regards,
John
--
ICQ: 46085459
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