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"Edward Coffey" wrote:
> A while back there were a couple of posts
> about splines and how to measure the length
> of bezier splines, find points at particular
> distances along them, and move along them at
> constant speed without resorting to
> approximation - was that problem solved?
Well, not really. I found a solution, but the solution *was* approximation.
It's quite precise though.
> How is it done for UV mapping in MegaPOV,
> approximation?
I don't know...
> I've found a related bit of calculus which
> shouldn't take too long to adapt and convert
> to simple formula if no-one has done this yet.
I'm interested in this!
Greetings,
Rune
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