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This is one way. I just messed around to get it right for this example of it,
and it does use only sin for the waviness.
light_source { <0,1,-10> color rgb <1.5,1.5,1.5>}
camera {
location <0,0,-5>
angle 30
look_at <0,0,0>
}
background {rgb .5}
#declare Curve=.25; // amount of curvature [higher is larger]
#declare C=360;
#declare c=0;
#while (C>0)
#declare c=c+(1/360);
// blob { threshold .1 // slower
sphere {0,.1 // ,1 // for blob
translate -1*z rotate C*y
translate (sin(c * 4 * pi)*Curve)*y
pigment {rgb <c,1-c,.5+c/2>}
}
// pigment {rgb 1} // for blob
// } // for blob
#declare C=C-1;
#end
Bob
"Eitan Tal" <eit### [at] netvision net il> wrote in message
news:38B6F838.6F69F2E9@netvision.net.il...
| Hi! I wanted to know how to make somehting like a torus, but instead of
| being O, I need ~
| I will also like to know how they made these beautifull jewlery at the
| documentation...
|
| Did they use Sin?
|
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