POV-Ray : Newsgroups : povray.advanced-users : Turbulence : Re: Turbulence Server Time
30 Jul 2024 04:18:17 EDT (-0400)
  Re: Turbulence  
From: Ron Parker
Date: 23 Feb 2000 08:31:50
Message: <38b3e146@news.povray.org>
On Wed, 23 Feb 2000 00:45:26 -0800, Ken wrote:
>  The questions that arise are if this would be possible, is it already
>possible using an existing method, and if it would be a useful function
>that people would use. I know that iso-pigments rise to this challenge
>to a certain degree but unless you are some form of mathematical genius
>it is not really a good alternative for the mathematicaly challenged.

It's possible, probably not using an existing method, and it would be 
very useful.  I'd love to have that functionality.  I've already made 
noises about doing something like this, but never gotten around to 
actually doing it.  As for syntax, it would be far better if done as a 
warp, and since patterns are scalar it would have to have a vector to 
offset along as well.  Something like this, perhaps, to produce the 
zigzag pattern you mentioned:

warp {pigment {marble} y}

-- 
These are my opinions.  I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.