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The thought struck me too, but I have so little expirience with such things
you know.
There are several other things that I find odd, too. Such as: What's the
difference between:
#declare Tooth = function { niceonehere }
isosurface { Tooth(x, y, z) }
and
#declare Tooth = function { niceonehere }
isosurface { Tooth }
Another one:
isosurface {
function {
Tooth(x, y, z) + 0*SomeDistortion(x, y, z)
}
}
versus:
isosurface {
function {
Tooth(x, y, z) //+ 0*SomeDistortion(x, y, z)
}
}
(see my other post.)
So: I wonder if there exists some extensive documentation on Isosurfaces?
Are there bug fixes? Should we send reports to NathanKopp? Someone else?
5k.
>
>I observe that explicitly specifying "method 2" in your first example
>causes it to fail in the same way as your second example was doing. So
>that supports my contention that it was defaulting to method 1, and the
>second example was defaulting to method 2.
>
>I reckon that the way it's defaulting is a bug, and it's what's been
>causing much of the unexpected behaviour from isosurfaces.
>
>--
>Mike Williams * ##
>Gentleman of Leisure
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