POV-Ray : Newsgroups : povray.advanced-users : Isosurface problem. : Re: Isosurface problem. Server Time
30 Jul 2024 06:18:00 EDT (-0400)
  Re: Isosurface problem.  
From: Simen Kvaal
Date: 15 Feb 2000 12:13:50
Message: <38a9894e@news.povray.org>
The thought struck me too, but I have so little expirience with such things
you know.

There are several other things that I find odd, too. Such as: What's the
difference between:

    #declare Tooth = function { niceonehere }
    isosurface { Tooth(x, y, z) }

and

    #declare Tooth = function { niceonehere }
    isosurface { Tooth }

Another one:

isosurface {
        function {
                Tooth(x, y, z) + 0*SomeDistortion(x, y, z)
        }
}
versus:

isosurface {
        function {
                Tooth(x, y, z) //+ 0*SomeDistortion(x, y, z)
        }
}

(see my other post.)

So: I wonder if there exists some extensive documentation on Isosurfaces?
Are there bug fixes? Should we send reports to NathanKopp? Someone else?

5k.

>
>I observe that explicitly specifying "method 2" in your first example
>causes it to fail in the same way as your second example was doing. So
>that supports my contention that it was defaulting to method 1, and the
>second example was defaulting to method 2.
>
>I reckon that the way it's defaulting is a bug, and it's what's been
>causing much of the unexpected behaviour from isosurfaces.
>
>--
>Mike Williams * ##
>Gentleman of Leisure


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